A closer look at how we move from research and wireframes to final art direction. Each case study on this page documents the decisions, constraints, and outcomes behind a specific project, so you can see the thinking before you see the polish.
Three recent engagements, each with its own constraints and decisions.
Why studios and brands keep coming back
We begin with user interviews, stakeholder workshops, and a competitive audit. The visual work that follows is grounded in real constraints and real behavior, not aesthetic preference.
Clients see the full arc of the project: moodboards, wireframes, styleframes, and iteration notes. Nothing is hidden behind a polished final reveal, so decisions are easy to trace and defend.
Each case study closes with concrete numbers, whether that is engagement growth, a drop in task completion time, or audience reach. We report on what changed, not just what shipped.
Brand systems and product interfaces are built to be maintained by the teams who inherit them. We document the logic, name the files, and hand over assets that survive the next hire.
Feedback from founders and marketing leads who shipped brand systems, product launches, and interactive exhibits with the MyVega team.
Three recent case studies that show how we move from early research to a shipped visual system. Each one has a different starting point: a textile startup, a mobile tool, and a museum exhibit.
Workshops with the founders defined three brand pillars: traceable materials, small-batch production, and honest pricing. The visual system that followed uses a warm neutral palette and a custom wordmark built around the loom shuttle.
Read the case studyInterviews with 14 balcony gardeners exposed a common pain point: remembering when each plant needed water or repotting. The app now pairs a drag-and-drop bed editor with care reminders tied to each plant species.
Read the case studyCurators wanted younger visitors to slow down and read artifact labels. We built a touch-based timeline that layers archival photos, short audio clips, and motion graphics, then tested it with school groups over two weeks.
Read the case study